The entire gaming community is in awe of fourteen-year-old Reggie who can take just minutes to destroy the bloodthirsty monster, ECHO-6, in the bestselling video game, ECHO’S Revenge. Reggie can’t wait to test himself against the game’s new and improved monster.
But there’s a glitch in the new release. The manufacturer releases a live version of the monster into the real world and now a 35-foot tall extreme predator clad in impenetrable armor with the power to shape-shift and turn invisible is hunting down every elite gamer who ever defeated it in previous versions. One by one, elite ECHO gamers are disappearing. And now, ECHO-7 is after him.
Reggie fears that the monster will also go after his younger brother Jeremy who’s been steadily racking up plenty of monster-kill points himself. Determined to keep him safe, Reggie hatches a plot to destroy the monster and save fellow gamers. But can he figure out how to make his gaming instincts work in the real world?
Echo’s Revenge delivers non-stop, adrenaline-pumping action with a hero who is learning that it takes action to bridge the gap between fantasy and the real world—and that family loyalty is sometimes the trickiest game of all.
Targeted Age Group:
“Jeremy watched an eerie event play out across the street. It was as if his imagination was playing a strange trick on him, or maybe he was so exhausted he was losing his mind. The comic book store started moving and flickering, shifting, splintering into shards of color, and then changing shape, morphing like a kinetic cubist sculpture into something else. And there were weird clicking sounds, a million little crackling insect-like clicks, like a swarm of locusts.” (Chapter 15, “Midnight At The Oasis”)
How is Writing In Your Genre Different from Others?
The YA genre has been overrun by paranormal fantasies involving romance between mysterious creatures. ECHO’s Revenge is not that. In fact, I would say ECHO’s Revenge is the opposite because it involves the fast pace action of a video game with sudden perspective changes. I wanted to inspire video gamers and science fiction enthusiasts alike to feel their adrenaline pumping as I take you on this wild ride. All I can say is hold on and enjoy.
What Advice Would You Give Aspiring Writers?
What I have learned through the entire writing process is having an idea put into words is just not enough anymore, especially with self-published authors who’s industry is becoming saturated with so many exciting stories. Understand the concepts of writing that few authors fully understand, get your name out there. What separates you for the million kindle books available?
I became an author because I wanted to document some of the amazing (and sometimes accidental) results that occur when groups of mechanics, programmers, engineers and game designers get together to create a reality-based game. For example: intense psychological effects can be produced through motion simulated game experiences, including raw hysteria, melancholia, and a wide range of strange physical and emotional responses. These highly charged responses impact gamers’ tactical thinking and performance. What can gamers learn from a tech-inspired narrative that combines emotional and logical responses in the real world of Alternate Reality Games?
What Inspired You to Write Your Book?
Having worked for many years as a producer in the simulation/game industry, I was inspired to write about the day to day realities of the game design process and how technology has evolved faster than our ability to manage artificially intelligent game robots. ECHO’s Revenge is a modern Frankenstein story set in the world of online and reality gaming. The seven novel series is a reality game thriller based on real technology which exists today. I hope this series will stimulate young technologists to become more aware of the ethical consequences of the new forms of artificial intelligence they will one day create.